Userlytics allows you to quickly set up studies to get customer feedback. Userlytics schedules, recruits and executes in-home panels for anything from pre-market banners and creative testing to application and website usability testing.
Userlytics is truly unique because it records participants using their own webcams (facial expressions and spoken audio) and their actions on the desktop (what they see and do) as they work through the creative being tested.
Say good-bye to testing and optimizing after the creative has launched. Now you can do testing and still hit your tight deadlines.
Validate online and offline brand initiatives. Optimize direct response campaigns before, during and after design, development production and analysis.
We partner with medium sized and large organizations to help them better understand their customer, and build creative assets and media strategies that resonate, reach and persuade and influence.
Which designs do customers prefer? And why?
How do Personas go about achieving satisfaction? And why?
How do customers react to content and adverts? And why?
How do Personas use search or social networks to achieve their objectives? And why?
How do customers interact with landing pages, websites, applications and UIs? And why?
Userlytics allows you to quickly set up studies to get customer feedback from participants completing critical tasks while recording themselves and their context using their own webcams and full desktop screen activity. Userlytics does all the recruiting for you.
Gauge emotional reactions by seeing Personas using their own webcams
Understand who your users are, where they are
Find out why they do what they do vs. what they say
Your customer behaviors and intentions
And, understand what drives their future behavior
Analytics tells you what happened. Now, in days, even hours you can find out why it happened.
Userlytics allows you to see what your visitors look like in their own home, their context, why they do what they do, and the emotional impact of branding initiatives, why they were or weren’t successful interacting with a website, search feature, shopping cart, online application, advertisement.